Nebojsa Nikodijevic
Nebojsa Nikodijevic
Weapon Artist @ CI Games
Ljubljana, Slovenia

Summary

Professional 3D artist, always on the lookout for new challenges, open to working with other creative people in the industry.

▴ 80 Level Publication for CZ Scorpion Evo 3
https://80.lv/articles/cz-scorpion-evo-3-building-guns-in-3d/

▴ Polycount Banner Art 2017
https://polycount.com/discussion/195688/m48-cyclone

Resume PDF

View

Skills

Hard Surface Modeling3D ModelingWeapon ModelingProp ModelingVehicle ModelingEnvironment ModelingTexturingPBR TexturingDigital Sculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Beyond a steel sky cover
    • Video Game
      Beyond a Steel Sky
    • Year
      2020
    • Role
      environment and prop artist
    • Company
      Revolution Software
  • Aquanox deep descent cover
    • Video Game
      Aquanox: Deep Descent
    • Year
      2020
    • Role
      hard-surface artist, props, vehicles
    • Company
      Digital Arrow
  • 300px wreckfest cover
    • Video Game
      Wreckfest
    • Year
      2018
    • Role
      prop artist
    • Company
      Bugbear Entertainment

Experience

  • Weapon Artist at Underdog Studio
    January 2022 - Present

    Working as weapon artist at Underdog Studio, CI Games internal development team responsible for the highly successful and long running Sniper Ghost Warrior series.

  • Senior 3D Artist at Lav Games
    Serbia
    February 2021 - December 2021

    As a Senior 3D Artist, I was tasked with creating a wide variety of props and modular environment kits, as well as helping other artists.

  • Contract Weapon Artist at Bunker VFX
    Serbia
    November 2020 - January 2021

    Contract weapon artist for Nine to Five video game cinematic trailer. Was tasked with converting low-poly weapons into high-poly and adapting baked textures to fit the needs of vfx production standards.

  • Freelance 3D Artist at Revolution Software
    Serbia
    August 2018 - July 2020

    As part of the team that made Beyond A Steel Sky, I was responsible for creating many environment pieces and props, background city buildings and LINCspace. To support the unique style of the game, all assets had been manually sculpted and hand painted.

  • 3D hard-surface Artist at Digital Arrow
    Novi Sad, Serbia
    December 2016 - August 2018

    Was a member of the development team that made Aquanox: Deep Descent. My main task was creating capital-size faction ships, but also designing some of them. Within the company’s outsourcing division, I also worked on Wreckfest.

  • 3D Environment Artist at Eipix Entertainment
    Novi Sad, Serbia
    May 2014 - October 2016

    Worked on a wide variety of HOPA games. I was tasked with creating objects, handling composition, lighting and rendering of the hidden-object environment scenes.

  • 3D Artist at Crater Studio
    Belgrade, Serbia
    September 2013 - March 2014

    Modelled high-poly SubD objects for vfx and commercials.