Professional 3D artist, always on the lookout for new challenges, open to working with other creative people in the industry.
▴ 80 Level Publication for CZ Scorpion Evo 3
▴ Polycount Banner Art 2017
Working as weapon artist at Underdog Studio, CI Games internal development team responsible for the highly successful and long running Sniper Ghost Warrior series.
As a Senior 3D Artist, I was tasked with creating a wide variety of props and modular environment kits, as well as helping other artists.
Contract weapon artist for Nine to Five video game cinematic trailer. Was tasked with converting low-poly weapons into high-poly and adapting baked textures to fit the needs of vfx production standards.
As part of the team that made Beyond A Steel Sky, I was responsible for creating many environment pieces and props, background city buildings and LINCspace. To support the unique style of the game, all assets had been manually sculpted and hand painted.
Was a member of the development team that made Aquanox: Deep Descent. My main task was creating capital-size faction ships, but also designing some of them. Within the company’s outsourcing division, I also worked on Wreckfest.
Worked on a wide variety of HOPA games. I was tasked with creating objects, handling composition, lighting and rendering of the hidden-object environment scenes.
Modelled high-poly SubD objects for vfx and commercials.